Hook - V0.0.4 Devlog -Implementing the Quest System


This week, I made significant progress on implementing the quest system for Echo in the Shadows. The core functionality is nearly complete, but I encountered a UI bug where the quest overlay persists during the loading screen. I plan to address this next.

There was some issues for a while where I kept changing the way I wanted to make it and try to make it better. I would delete my progress and start over from a different angle. This issue happened multiple times. 

I worked heavily on the Quest system in c++ trying to make sure it was implemented thoroughly. This did include research on how objectives work with data tables and structs of information in unreal. After I finish this up I will work on the save system fixing up a few bugs that we had during the last build of the game.


Here is the AddQuest() function from my UQuestComponent, showing how quests are dynamically added and validated using DataTables.

Get Echo in the Shadows

Leave a comment

Log in with itch.io to leave a comment.