Hook - V0.0.4 Devlog -Implementing the Quest System
This week, I made significant progress on implementing the quest system for Echo in the Shadows. The core functionality is nearly complete, but I encountered a UI bug where the quest overlay persists during the loading screen. I plan to address this next.

There was some issues for a while where I kept changing the way I wanted to make it and try to make it better. I would delete my progress and start over from a different angle. This issue happened multiple times.
I worked heavily on the Quest system in c++ trying to make sure it was implemented thoroughly. This did include research on how objectives work with data tables and structs of information in unreal. After I finish this up I will work on the save system fixing up a few bugs that we had during the last build of the game.
Here is the AddQuest()
function from my UQuestComponent
, showing how quests are dynamically added and validated using DataTables
.
Get Echo in the Shadows
Echo in the Shadows
Status | In development |
Authors | IDC_DEV6, aesthetical, Mrr_Memez, dgiardino, hookc123 |
Genre | Adventure |
Tags | Action-Adventure, Stealth |
More posts
- Hook - V0.0.4 Devlog - Widget Integration & Debugging UI Bindings18 hours ago
- Hook - V0.0.4 Devlog - Data Loss & Starting Fresh18 hours ago
- Hook - V0.0.4 Devlog - Inventory System Beginnings18 hours ago
- Dominic - V0.0.3 Devlog - Doorway System69 days ago
- Sebastian - V0.0.3 Devlog - Groovin' and Collidin'69 days ago
- Riley - V0.0.3 Devlog - Respawning & Checkpoints69 days ago
- Dominic - V0.0.2 Devlog - Shadow Detection71 days ago
- Sebastian - V0.0.2 Devlog - I Heard That!75 days ago
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