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Echo in the Shadows
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Devlog
Dominic - V0.0.3 Devlog - Doorway System
May 02, 2025
by
dgiardino
I was tasked with handling the doorway system in our game. The problem was making a system that would add to the overall aspect of the game. At first, I made a simple system that would automatically o...
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Sebastian - V0.0.3 Devlog - Groovin' and Collidin'
May 02, 2025
by
IDC_DEV6
This week, I was tasked with cleaning up and polishing the existing enemy types, amongst other tasks. As part of this task, I had to make sure that all the actions had some sound and animation to go w...
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Riley - V0.0.3 Devlog - Respawning & Checkpoints
May 02, 2025
by
aesthetical
Now that we have finally established the core mechanics of our game it is time to begin building the gameplay loop. We want our player to be able to respawn in the level. We want the majority of the l...
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Dominic - V0.0.2 Devlog - Shadow Detection
April 29, 2025
by
dgiardino
One of the main mechanics in our game, Echo in the Shadows, is the ability for the player to interact with shadows to use abilities and stealth around levels. The challenge to this is how to get the g...
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Sebastian - V0.0.2 Devlog - I Heard That!
April 26, 2025
by
IDC_DEV6
One of my major tasks this week was to implement a sound detection feature to the enemy AI. This task raised two questions: does Unreal Engine have sound senses, much like the sight sense, that can be...
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Riley - V0.0.2 Devlog - Crouch Animation
April 25, 2025
by
aesthetical
While writing our player controller one of the mechanics we knew we wanted to implement from the start was a crouch mechanic. Crouching drastically improves the stealth aspects of our game and makes i...
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Sebastian - V0.0.1 Devlog - Bringing Enemies to Life
April 19, 2025
by
IDC_DEV6
For this week, I have taken up the task of working on enemy AI. Since I am mostly just familiar with making enemy AI in Unity, I felt that it would be a nice way to experiment more with Unreal Engine'...
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Dominic - V0.0.1 Devlog - Creating the Tutorial and Level 1
April 19, 2025
by
dgiardino
The first thing I was tasked to do in our team was create the tutorial and level 1 designs. Creating a tutorial level that is engaging to the player and thoroughly teaches the basic mechanics of the g...
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Riley - V0.0.1 Devlog - Enhancing Players Inputs
April 18, 2025
by
aesthetical
At the start of a project, after all the planning is done there is not much to do other than start getting to work. In my case I had to begin setting up our player controller. This means I had to make...
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